This doc contains various tips and tricks, notes, explanations and examples that can help you make changes to the Carp compiler. Be forewarned that it’s not an exhaustive guide book, and likely will remain a hodgepodge of accumulated remarks, observations and hints contributed by people that have modified the compiler in the past.
Note: General familiarity with compilers and compilation terminology is assumed.
The Carp compiler source lives in the src/
directory. Carp is, roughly
speaking, organized into four primary passes or components:
Each source file plays a part in one or more components/phases in the compiler. The sections below briefly describe the purpose of each stage and list important source files. You can use these sections to get a rough idea of what files you might need to edit in order to alter the functionality of a particular phase.
Note: Some sources contain definitions that are important or used in pretty much every phase of the compiler, in result some files may appear more than once in the sections below.
The parsing phase translates .carp
source files into abstract syntax trees
(AST). In carp, AST nodes are represented using an abstract data type called
XObj
. XObj
s are ubiquitous across the compiler and are used in several
different phases and contexts. Every XObj
consists of:
Obj
which is the representation of some carp source code as an abstract
data typeInfo
: which contains additional information about the source code that
generated an Obj
(e.g. its location in a source file)Ty
: An valid carp Type for the Obj
, as determined by the type
system.The following sources are important for parsing:
Parsing.hs
– parsing logic that translates carp source code into abstract
syntax.XObj.hs
– defines the valid Carp AST nodes.As stated in the Macro guide the dynamic evaluator
is the central component in the compiler. As the name suggests, the evaluator
evaluates parsed carp code (XObjs
) and prepares it for
emission. Evaluation entails:
In addition to the XObjs
corresponding to the source file being compiled, the
evaluator relies on a Context
–Context
is a global object that contains
state for the compiler. The compiler’s Context
is comprised of several
environments, defined by the Env
type–which hold references to known
bindings. Different environments are used by different phases of the compiler
to evaluate forms, resolve types, and, generally speaking prepare code for
emission.
Binders
are another important abstract data type used in evaluation. Any
value that’s bound to a name in a source program is translated into a binder
,
which is comprised of the XObj
of the form bound to the name, as well as
additional metadata for the binding. Binders
are added to the environments in
the Context
.
The following sources are important for evaluation:
Eval.hs
– this is the entry point for the evaluator.Obj.hs
– Defines Context
which carries compiler state across
evaluation passes in the form of Env
s, defines Env
which holds Binders
from names to XObjs
.Primitives.hs
– builtin functions or “keywords” that do not
evaluate their argumentsCommands.hs
– builtin functions or “keywords” that evaluate their
argumentsStartingEnv.hs
– defines the starting environment for the compiler to
work with. All commands and primitives are registered here, so that
evaluation passes can use them.Lookup.hs
– Functions for looking up Binders
in a given environment
(Env
).Expand.hs
– Functions for traversing forms and doing syntactic analysis.
Historically also expanded macros (that functionality was moved into
Eval.macroExpand
).Infer.hs
– Functions for performing type inference – entry point into the
type system.Qualify
– Qualifies symbols with appropriate module names.Some other pieces of the type system and borrow checking mechanisms could be included in this list as well, but this list captures the core functionality related to evaluation. Generally speaking, the evaluation component is the conductor of our compilation symphony and orchestrates all the other parts of the compiler.
Note: For a more in depth look at the dynamic evaluator, see the section on inner workings in the Macro guide
The type system is responsible for checking the types of Carp forms and ensuring programs are type safe. It also supports polymorphism and is responsible for replacing polymorphic types with concrete types.
Carp types are represented by the Ty
data type.
The following sources are important for the type system:
Types.hs
– defines the Ty
data type, which represents valid carp types.
Also contains unification checking code to determine whether or not two types
are compatible. Also contains mangling code, that translates carp type names
with valid C identifiers.TypeError.hs
– defines type checking errors.AssignTypes.hs
– Assigns concrete types to variables.Polymorphism.hs
– Given a concretized polymorphic function, determines the
correct valid C identifier for the concrete function.Validate.hs
– Checks that user-defined types are valid.Constraints.hs
– Determines and solves constraints between types and type
variables in an environment.Concretize.hs
– Transforms forms that involve polymorphic types into
concrete types.InitialTypes.hs
– determines the initial type of a given XObj
(AST
node).GenerateConstraints.hs
– determines type constraints for a given form.Borrow checking an lifetime parameters are an extension of the type system. All of the files that are important to the type system are likewise important for the borrow checker.
The compiler’s final job is to emit C code corresponding to the source Carp
input. Emission relies heavily on the concept of Templates
– effectively a
structured way to generate C strings based on evaluated Carp AST nodes.
The following sources are important for the code emission system:
ArrayTemplates.hs
– Templates for C code corresponding to Array use in
Carp.StaticArrayTemplates.hs
– Templates for C code corresponding to
StaticArray use in Carp.Deftype.hs
– Templates for C code corresponding to user defined structs in
Carp (aka product types) (also contains some other logic for registering
bindings for such types).Sumtypes.hs
– Templates for C code corresponding to user defined sumtypes
in Carp (also contains some other logic for registering bindings for such
types).StructUtils.hs
– Templates for C code corresponding to utility functions
for Carp structs.Template.hs
– General compiler instructions for generating C code.ToTemplate.hs
– Helper for creating templates from strings of C code.Scoring.hs
– determines an appropriate sort order for emitted C bindings
based on typing and XObj
information.Emit.hs
– Emits generated C code based on evaluated, compiled Carp source
code.In addition to the sources listed above, there are other miscellaneous source files that serve different purposes in the compiler:
Repl.hs
– defines repl functionality, such as keyword completion, repl
commands, etc.Util.hs
– various utility functionsColorText.hs
– supports colored output in the Repl/compiler output.Path.hs
– Filepath manipulation functions.RenderDocs.hs
– Functionality for generating documentation from annotated
carp Code.Select compiler changes are more frequent than others and have common high-level steps. The following sections provide some guidance on making such changes.
If it doesn’t require anything fancy or out of the ordinary, adding a new primitive to the compiler entails the following:
Primitives.hs
makePrim
in
StartingEnv.hs
Primitives are functions of the Primitive
type:
type Primitive = XObj -> Context -> [XObj] -> IO (Context, Either EvalError XObj)
Every primitive takes an xobj, the form that represents the primitive, a
compiler context, and a list of XObjs the primitive form’s arguments.
Primitives return a new Context
, updated based on the logic they performed,
and either an XObj or evaluation error that’s reported to the user.
For example, here’s how the defmodule
primitive maps to the Primitive
type:
(defmodule Foo (defn bar [] 1))
| |-----------------|
XObj [XObj] (arguments)
The
Context
argument captures the state of the compiler and doesn’t have a corresponding direct representation in Carp forms.
In Primitives.hs
, you should name your primitive using the naming scheme
primitive<name>
, where <name>
is the name of the symbol that will call your
primitive in Carp code. For example, defmodule
is given by the primitive
primitiveDefmodule
.
Most of the time, primitives have three core steps:
Context
Context
as needed.Let’s step through each of these core steps by implementing a simple
immutable
primitive. The immutable
primitive will take a variable (the name
of a form passed to a def
) and mark it as immutable
, preventing users from
calling set!
on it.
Step 1. Pattern match on arguments.
First thing’s first, our primitive, in carp code, should look like this:
(immutable my-var)
This means that our primitive should only take a single argument XObj, and
that argument should be a Sym
.
Let’s match some patterns:
primitiveImmutable :: Primitive -- our new primitive
primitiveImmutable xobj ctx [XObj (Sym path@(SymPath) _)] =
-- TODO: Implement me!
primitiveImmutable _ _ xobjs = -- any other number or types of xobj arguments are incorrect! Let's error.
return $ evalError ctx ("`immutable` expected a single symbol argument, but got" ++ show xobjs) (info xobj)
And that’s all we need to do to pattern match!
Step 2. Lookup binders in the current context
Assuming immutable
gets a correct argument, our next step is to use the
Sym
XObj it received to find out if the symbol is bound to a variable or not.
Lookup.hs
defines functions for looking up bindings in the various
environments contained in a context. We’ll call lookup functions to check
whether or not the symbol argument we get is bound to a def
form (in which
case it’s a variable). If the symbol isn’t bound to a def
we’ll error.
So, we’ll get the binding for our argument (a Binder
), match against the
binding’s XObj
and continue working only if it’s a def
.
primitiveImmutable :: Primitive -- our new primitive
primitiveImmutable xobj ctx [XObj (Sym path@(SymPath) _)] =
let global = contextGlobalEnv ctx
binding = lookupInEnv path global
in case binding of
Just (_, Binder meta (XObj )) -> -- TODO: This is a def! Great. Do more work here.
_ -> -- anything that isn't a def; error
return $ evalError ctx ("`immutable` expects a variable as an argument") (info xobj)
primitiveImmutable _ _ xobjs = -- any other number or types of xobj arguments are incorrect! Let's error.
return $ evalError ctx ("`immutable` expected a single symbol argument, but got" ++ show xobjs) (info xobj)
Step 3. Perform logic; update the Context
Finally, now that we’re certain we’ve got a def, we’ll just perform our special logic then update the context with our modified binder.
To keep things simple, all we’ll do in this primitive is update the binder’s
MetaData
with a new key called immutable
set to true
. We can later use
the value of this meta field to prevent calls to set!
.
primitiveImmutable :: Primitive -- our new primitive
primitiveImmutable xobj ctx [XObj (Sym path@(SymPath) _)] =
let global = contextGlobalEnv ctx
binding = lookupInEnv path global
in case binding of
Just (_, Binder meta def@(XObj Def _ _)) ->
let oldMeta = getMeta meta
newMeta = meta {getMeta = Map.insert "immutable" trueXObj oldMeta} -- update the binder metadata
in return $ ctx {contextGlobalEnv = Env (envInsertAt global path (Binder newMeta def))} -- update the context with the binder and it's new meta and return
_ -> -- anything that isn't a def; error
return $ evalError ctx ("`immutable` expects a variable as an argument") (info xobj)
primitiveImmutable _ _ xobjs = -- any other number or types of xobj arguments are incorrect! Let's error.
return $ evalError ctx ("`immutable` expected a single symbol argument, but got" ++ show xobjs) (info xobj)
And that wraps up the core logic of our primitive. To make it available, we
just need to register it in StartingEnv.hs
.
To add a primitive to the starting environment, call makePrim
:
, makePrim "immutable" 1 "annotates a variable as immutable" "(immutable my-var)" primitiveImmutable
That’s about it. Note that this implementation just adds special metadata to
bindings–to actually prevent users from calling set!
on an immutable def
we’d need to update set!
’s logic to check for the presence of the immutable
metadata.